Wednesday, June 22, 2016

Editorial: Is It Game Over for Video Game Movies?


Comic books have slowly worked their way up over the years to become the dominant goldmine for Hollywood to plunder. Yet in the last few months, the studios seem to have pillaged a new source to craft their cinematic outings. Hardcore Henry. Ratchet and Clank. The Angry Birds Movie. Warcraft. This winter’s Assassin’s Creed. Video game movies may have been a “thing” since the ‘90s, but it’s been a while since we’ve seen this many video game movies come out this rapidly.

And they’re not slowing down anytime soon. The Resident Evil films are still going, a Tomb Raider reboot with Alicia Vikander is in the works and Steven Spielberg is all set to adapt the gaming-heavy novel Ready Player One. Lest we forget Hollywood is still gestating over big budget films based on Halo, Uncharted, Bioshock, The Last of Us, Shadow of the Colossus and many more. There’s just one small glitch in the system: don’t all video game movies suck?

It’s Dangerous to Go Alone: Adapt This

It’s true that films based on games don’t exactly have the best track record. The Super Mario Bros., Mortal Kombat and Street Fighter films of the ‘90s all failed spectacularly. Fast forward to the 2000s and we have a few financial successes with Angelina Jolie’s Tomb Raider and the original Resident Evil. Too bad they both didn’t do so well critically, and their follow-ups even less so, even if Resident Evil is still chugging along. We’ve had Prince of Persia, a decent adaptation yet a boring film, and other minor films like Doom, Max Payne and Hitman that came and went silently. 

Hollywood keeps trying to make “surefire hits” out of popular games, yet none of them connect with critics or audiences. Most recently, Warcraft became the highest grossing video game movie worldwide, largely thanks to a huge opening in China. But a CG-heavy fantasy action flick was bound to open big there anyway (never forget Transformers 4.) The film still tanked with critics, and while franchise fans are enjoying the faithfulness to the lore, the consensus seems to be that it just doesn't work as a satisfying, standalone film. In other words, it's just another bad video game movie.

Given how the flops keep coming, why then is Hollywood still trying to (pardon the pun) get back in the game? Are studios desperate to make the first “good” video game movie, sparking the next big Hollywood trend? There’s no question that the potential is there. No one can say whether or not Assassin’s Creed will be the new Iron Man, and give other studios the blueprint for how to make a game movie “work.” What can be said is that the cinematic potential of video games will always be appealing, and it’s not hard to see why.

Films have always had an interesting relationship with both comic books and video games. All three are visual mediums, using images as their primary mode of storytelling. Yet all three are so distinct in the way that they tell their stories that adapting one medium to the other is harder than it looks. Comics at least have character growth, rising tension, and various storytelling structures that can be mined for a 2 hour film. It’s hard to condense decades of history into said film, yes, but it can be done. For video games, it’s an entirely different story.

Perhaps the Only Solution is Not to Play

Video games come in a variety of forms, but the one thing they all have in common is that they’re very active in their storytelling approach. Unlike films, TV, books and comics, which are all passive, video games involve the audience actually participating in the on-screen adventures. Players take control of the game’s characters and lead them through a series of puzzles and challenges in order to reach a stated goal. Yes, we all know this. But trying to adapt what’s supposed to be an active experience into a passive one is actually extremely difficult. You know how boring it is to watch someone else play Halo or Call of Duty, while you just sit at the sidelines? Imagine that experience in a movie theater.

The reason Super Mario Bros. didn’t work was because the simple narrative of the game, coupled with the lack of well-defined characters, made the translation to film extremely difficult. What do we know from the games about Mario and Luigi? They’re…..plumbers? And……brothers? Um, the green one’s taller than the red one? They’re Italian? You see the point. Trying to craft a cinematic tale around them isn’t exactly a walk through the Mushroom Kingdom, if you get the drift.

This applies to pretty much every other game adaptation out there, even though as time marches on and games grow more sophisticated, so do the games’ stories. Lara Croft is a well-rounded person, as are the Resident Evil characters, along with the complicated lore of Azeroth from the Warcraft games. On paper, they would make for good films. It’s one of the reasons why the Assassin’s Creed film looks promising, since it’s a fantastic cinematic premise that has literally all of history to draw from. Then you look at how games like Uncharted and The Last of Us have such amazing stories that they’re essentially playable films, and it seems like a no-brainer to make movies out of them.


First Person Means No Person

But despite all this potential, video game movies are still flopping. And it doesn’t have anything to do with how well a filmmaker translates the game’s aesthetics into a movie (like Warcraft or, hell, the original Mortal Kombat). It has everything to do with filmmakers failing to take an active experience and turn it into a passive one. An experience that a film going audience can get invested in. If the story is too simple or the characters too flat, the film has to find a way to make you care for them.

The problem here is twofold. One, most video game stories are designed to be simple so it’s easy for players to follow the narrative as they go from one checkpoint to the next. Two, most gaming characters are cardboard cutouts by design, so the players can project whatever personality they want onto them to make them relatable. We see whatever we want to see in Mario, Link or the Master Chief because they come to us as blank slates, so we can easily identify with them as we play them. They’re surrogates for us, in other words.

Even in games like Skyrim or Fallout that come with their own built in lore, the players basically design and custom fit their own characters to fit their needs. Now try and take your customized Vault Dweller from Fallout, cast Kit Harrington to play him, and set him loose in a big budget movie. Even if Harrington played him to perfection, he would be given personality traits that contradict what players have already projected onto him.

It’s like when a movie fails to adapt a book properly because the readers have already worked up the perfect version in their minds, only a thousand times greater. Another thing to consider: we all love Halo’s Master Chief because he never takes his helmet off. We can imagine thousands of different looks for him under that mask. The minute you put a flesh and blood actor underneath that iconic helmet, then have him remove it in a film to give the A-list actor face time, you’ve just alienated your entire core fanbase.


Wreck-It Ralph vs. Hardcore Henry

Now some of you may be thinking, “If that’s really the problem, why can’t video game movies just adapt a film that replicates the experience of gameplay?” The response would be “have you seen Hardcore Henry?” While not an adaptation of any existing game, per say, this recent film attempted to mimic how it feels to play a Call of Duty-esque First Person Shooter game. It was shot with a Go-Pro, entirely in first person, with Henry’s backstory and personality conveyed through the people he meets.

Now that doesn’t mean that this narrative format doesn’t work. It obviously works great in the game world, as the billions made overnight on the latest Call of Duty can attest to. But that does not work for film. Both mediums are visual, yes, and they both turn to inherently cinematic storytelling tropes. But different mediums they remain, and as such they play by different rules. If you want to make a game into a movie, you have to preserve the essence of the game while making sure the story works as a film.

One of the only good video game movies in recent memory was Wreck-It Ralph. Yes, like Henry it’s not based on a specific game, although it cribs from Donkey Kong, Mario Kart, and Doom/Halo. That movie succeeded because it fused certain video game mechanics (evil boss fights, perfect heroes, racing games, shooting games, arcade games, glitches, hordes of enemies, trophies, etc.) into an original story that made for a compelling, passive viewing experience. In other words, it took what it needed to from games and used them to make a great movie. So really, Wreck-It Ralph has already laid out the blueprint for how to make a “good” video game movie. The answer, Hollywood, is to use select gaming elements in a way that makes for a great film.


Conclusion: Level Up, Hollywood

This is why Assassin’s Creed and Ready Player One still seem promising. Creed is taking the lore of the games and applying it to an original story, one tailored to be inherently cinematic and thus, make for an entertaining film without betraying the game’s essence. Ready Player One is a somewhat different story, since it’s based on a novel, but one that nevertheless is set almost entirely in a virtual game world and relies on many gaming tropes to tell its story. But because it’s already used those gaming elements in one medium (literature) to great success, translating it to film should be relatively simple. Still, since the novel takes gaming elements and puts them into a new story that works with a different medium, it helps the case.

So after Hollywood mines every last comic book and looks for the next big thing to adapt, video games could very well be it. Judging by this year, an argument could be made that Hollywood already looks at games as “the next big thing.” But as long as the game movies continue bombing, it won’t really spark a trend like Hollywood wants. Like comic books, Hollywood needs time to learn how to meld the essence of the source with the medium of film. In the end, it’ll be about quality over quantity. Hollywood simply needs to remember that they’re making movies, regardless of what they’re adapting. Once they do that, we could very well reach the next level in film making. And that’s a game everyone wants to play.

Thursday, June 2, 2016

Daredevil Gives Justice to Marvel TV


The Devil Went Down to Netflix

I’m going to be blunt here: Daredevil is one of the best things to come out of the MCU. It’s not only Marvel’s best television show, but it might even be in the running for one of the best superhero shows ever, period. Comparing it to the Ben Affleck film from 2003 is like comparing the Joel Schumacher Batman films to Chris Nolan’s Dark Knight Trilogy. So yes, it’s pretty good.

On a larger note, Daredevil also marks the beginning of Marvel’s collaboration with Netflix, the first in a string of series to show off the grittier, street-level side of the MCU. It all leads up to the Defenders miniseries, a more down-to-earth version of The Avengers more concerned with protecting the little guy than world ending threats. But while the set-up for Defenders is here, it’s the very definition of subtle. Daredevil’s two seasons concern themselves more with enveloping us in the world of Matt Murdoch (Charlie Cox), blind lawyer by day, vigilante by night. The results are nothing short of phenomenal.

Season One: Good Samaritans

The binge-watching nature of Netflix is a natural fit for Marvel TV, and Daredevil in particular. Like ABC’s Agent Carter, the shorter episode run makes for a tighter narrative, with more focus on story and characterization. But since it’s Netflix we’re talking about here, the episodes are gorgeously cinematic. The serialized nature of both seasons means they play like thirteen hour movies, with far more psychological depth, bone crushing action and thrilling character work than a majority of the MCU films.

Charlie Cox is pitch perfect as Murdoch, nailing Matt the lawyer and Daredevil the vigilante with absolute sincerity. They’re two very different sides of Murdoch, but Cox makes sure we know it’s still the same person. Matt’s commitment to justice, to protecting the innocent, is both a virtue and a weakness, thanks to his Catholic upbringing. Matt knows he has “the devil in him,” as he confesses to his local priest, and hates it just as much as he wants to use it to keep Hell’s Kitchen safe.

But the real success of Daredevil’s first season is the dual focus on not just Matt, but his archenemy Wilson Fisk. Known to comic fans as the Kingpin, Fisk is a villain so dynamic and complex that he rivals Loki as the best MCU antagonist we’ve ever had. Vincent D’onofrio plays Fisk as an unusually quiet man who only needs the right situation to let his anger come spewing out. He works best as a mirror to Matt, with both men seeing themselves as good Samaritans trying to help Hell’s Kitchen.

The city is reeling from the aftermath of The Avengers, where several crime families have risen to take advantage of the destruction. Fisk wants to tear down several slums to save the city “on a scale that matters,” while Matt takes the fight to the crime families. If not for the dual focus on Matt and Fisk, juxtaposing the two as mirror images of each other, the season simply wouldn’t work.

To sell this duality, we get several flashbacks that flesh out both Matt and Fisk’s origins. And in a surprising twist on superhero conventions, it’s Fisk who gets a love interest here, who embraces him even after learning of his darker half. Not only does it humanize Fisk more, but it gives Matt a moral dilemma when he finds out his enemy has a loved one. Is it right to bring down a man who, despite his actions, is still loved by someone? Morality plays a huge role here with all the characters, making for a superhero tale that’s just as big on brains as it is on fists.

Speaking of characters, the orbiting cast is just as good as Cox and D’onofrio, complementing them perfectly. Karen Page (Deborah Ann Woll) and Foggy Nelson (Elden Henson), Murdoch’s partners at his law firm, have fully realized goals and character arcs, which help give the season more personality. Rosario Dawson’s Clair Temple is a nurse who acts as a sarcastic sound board for Matt, as he tries justifying his lifestyle. Vondie-Curtis Hall’s Ben Urich is a journalist who helps crack the Fisk case, with a compelling tale that ends in tragedy. But the most fun is had with Scott Glenn’s Stick, Matt’s blind childhood mentor whose no nonsense attitude and constant snark is a joy to watch. He only shows up for one episode in season one, but easily runs away with it.

Season one is also helped immensely by its dark tone, which gives it the vibe of a crime drama rather than a superhero slug fest. The action is brutal and uncompromising, with a hallway fight and an altercation between Fisk and some goons being highlights. Matt even dresses in an all-black ninja outfit for most of the season, referencing Frank Miller’s original comic book run. He doesn’t even wear the iconic red suit until the final episode, where the superhero tropes come out in full force. In doing so, season one marks itself as a fantastic origin story for both Daredevil and Kingpin, ending it on a note of closure but with the promise of more to come.


Season Two: Crime and Punishment

And boy, what comes after is something else. Going into season two, morality plays an even larger role with the introductions of Elektra (Elodie Young) and Frank Castle/The Punisher (Jon Bernthal). Bernthal’s Castle nearly steals the season, capturing Frank’s brutality with criminals but also tenderness when it comes to his family. His scenes with Daredevil are powerhouses, as they set up an ideological conflict over how to handle crime that doesn’t have an easy answer.

Bernthal is so good as Castle that I would dare say his performance is Emmy-worthy. The rooftop scene with Daredevil. Frank’s graveyard recollection of his family’s murder. That prison fight (!!!) It’s no wonder a spin-off Punisher show’s been confirmed. With a performance as good as Bernthal’s, it’d be insane not to give him the spotlight. And there’s season two’s problem: Bernthal is so good, it makes any moment he’s not on screen seem tame by comparison, even when every other character is given a compelling arc to work off of.

How so, you may ask? Matt Murdoch is one of the few MCU superheroes to lead a double life. Season two zeroes in on that double life, making Punisher the focus of Matt’s lawyer side and Elektra of the Daredevil side. The problem is the Punisher plot is so captivating that the Elektra plot suffers for it. This isn’t to sell Young’s Elektra short, as she’s amazing here. Fiery, exotic and sarcastic, Elektra effortlessly plays off Matt’s serious approach to vigilantism. As Matt’s old college flame, she walks back into his life eager to take Matt on a mission, treating crime fighting as a game. It’s a bold approach, and just like with Punisher, Elektra’s role here is to hold a mirror up to Matt’s ideologies on heroism.

Her mission is to destroy the Hand, an ancient cult with the power to resurrect their members. Introducing more of the supernatural is always great, especially when it involves loads and loads of ninjas. And it picks up one of the few dangling threads from season one, bringing back Stick for a meatier role. But because of the sheer excellence of the Punisher subplot, the whole Hand/Elektra business just isn’t as interesting. And the Hand has ninjas.

They are ultimately the antagonists for season two, which is unfortunate because it has no bearing on the Punisher’s arc. The Hand has huge implications for Matt, since we learn it’s a war he’s unintentionally been training for since he met Stick. In and of itself, it’s also a pretty well handled story for season two to tackle. It’s just that with the Punisher drawing so much of the focus, the Hand subplot loses some steam.

The Punisher plot, on the other hand, becomes a huge part of both Matt’s story and the season’s forward momentum. It nearly destroys Matt’s personal relationships with Foggy and Karen. By taking on Castle as a client in the “trial of the century,” it also effectively ends Matt’s legal career. When the trial reveals a conspiracy involving Castle and a bad mob hit, it allows Karen to grow into her own as a character while Foggy gains more confidence and independence from Matt. The ninja thing almost seems like this little side operation that doesn’t really effect the season in any meaningful way. Mostly because the Hand’s plan is never really stated, just hinted at, and it all boils down to set up for season three and/or The Defenders. 

To drive the point home of how inconsequential the Hand are as villains, Wilson Fisk even shows up for a few episodes to show us his prison life. Fisk is still great as ever, especially in his scenes with Castle, although a standout moment comes with his one interaction with Murdoch. Fisk’s effectiveness as a villain is what drove season one to greatness. While Punisher and Elektra do an admirable job of filling that hole, ultimately their status as allies to Matt makes this season the weaker of the two. It ends on some powerful emotional beats, sure, but without the gravity of Fisk pulling everything in, things just aren’t as consistent.



Conclusion: Justice Brought to Marvel TV

Despite an uneven second season, the show overall is still one of the strongest productions put out by Marvel. The characterizations of Matt, Fisk, Elektra, and Punisher easily erase any ill will from their various film incarnations. Like Tom Holland’s Spider-Man, Marvel simply knows how to treat their characters when they’re brought back into the fold. I’m incredibly excited to see what Defenders, The Punisher and the inevitable season three bring to the table, given the strong foundation of these two seasons.


But not only does Daredevil set these up, it also shows Marvel can diversify their genre output away from their films’ action-comedy approach. Daredevil is our introduction to another side of the MCU, and while tonally it feels different, certain flourishes ensure it’s still playing in the world we know and love. We never question why Iron Man shows up, because he’s not dealing with New York’s criminal underworld. Daredevil is, and it’s that window into the seedier side of Marvel that makes this show so entertaining. Even if you have no interest in superheroes or Marvel in general, this show works as a gripping crime thriller that knows how to treat stories, themes and characters with respect. Quite simply, when it comes to Marvel television, Daredevil can’t be beat.